CODE-CWA - Labor Today https://labortoday.luel.us Publication of Labor United Educational League Tue, 10 Dec 2024 03:51:53 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.3 https://labortoday.luel.us/wp-content/uploads/2022/09/cropped-E9B521F7-025C-4CC9-BB53-1FA94A395922-32x32.png CODE-CWA - Labor Today https://labortoday.luel.us 32 32 Editorial: Sony’s Closure of Firewalk Studios Further Proves That Workers Pay the Price for Mismanagement, Need Union Protections https://labortoday.luel.us/editorial-sonys-closure-of-firewalk-studios-further-proves-that-workers/ https://labortoday.luel.us/editorial-sonys-closure-of-firewalk-studios-further-proves-that-workers/#comments Fri, 22 Nov 2024 18:51:54 +0000 https://labortoday.luel.us/?p=3061 October 29th saw the announcement from Herman Hulst, CEO of Sony Interactive Entertainment, stating that Firewalk Studios would be closing amidst two months of uncertainty within the studio. As with most emails of this type, the message was coated with…

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October 29th saw the announcement from Herman Hulst, CEO of Sony Interactive Entertainment, stating that Firewalk Studios would be closing amidst two months of uncertainty within the studio. As with most emails of this type, the message was coated with phrases of thanking Firewalk “for their craftsmanship, creative spirit and dedication” as well as believing the decision is the “right one to strengthen the organization”. However, this studio closure is just another notch in Sony’s latest record of spending vast sums of money to acquire studios in efforts to break into an oversaturated space that eventually punishes workers with layoffs and closures.

Firewalk released Concord, a game branded as a competitive 5v5 shooter, on August 23, 2024 with a disastrous launch. The game itself received mediocre reviews and only 10 days later, Sony would pull the game offline and refund every person that had bought the game. Between that day and October 29th, Sony would declare they “have spent considerable time these past few months exploring all our options” then proceed to lay off all 172 employees at Firewalk. It is estimated the industry has suffered over 13,000 layoffs in the year 2024. But these layoffs and others at Sony are a result of a company that is attempting to break into an already oversaturated genre (specifically, live service games) and when exorbitant profits are not realized, workers suffer instead.

This also leads us into the discussion on the unsustainable cost of making video games in 2024. Some of the most popular games such as the Spiderman series, God of War, and others have budgets of tens to hundreds of millions of dollars, with Sony having spent over $400 million on Concord. These ballooning budgets put workers in an even more precarious situation when projects do not develop as management expect, eventually leading to cutting staff amidst the unattainable goals set before them.

The CWA in a statement on the closures warned that these layoffs are a “cautionary warning sign of Sony’s interest in furthering its monopoly position in the video game industry”. Currently, Sony owns 19 studios compared to Microsoft’s 23 studios and both companies have been aggressively acquiring in the last four years. While Microsoft has agreed to neutrality with the CWA on union organizing, there does not appear to be any unionized studios at Sony. The video game industry in general has seen a shift in unionizing in the last three years as workers realize their best defense against layoffs is fighting for a contract with protections against the recklessness of these companies and their executives.

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More Than 500 World of Warcraft Developers Form Union at Activision Blizzard https://labortoday.luel.us/more-than-500-world-of-warcraft-developers-form-union-at-activision-blizzard/ https://labortoday.luel.us/more-than-500-world-of-warcraft-developers-form-union-at-activision-blizzard/#comments Mon, 19 Aug 2024 14:45:01 +0000 https://labortoday.luel.us/?p=2857 The World of Warcraft GameMakers Guild (WWGMG) announced on July 24th that they had formed a union organized under the Communication Workers of America (CWA). The news broke less than a week after Bethesda Game Studios employees also formed a…

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The World of Warcraft GameMakers Guild (WWGMG) announced on July 24th that they had formed a union organized under the Communication Workers of America (CWA). The news broke less than a week after Bethesda Game Studios employees also formed a union, both subsidiaries of Microsoft respectfully. This will also mark the second union under Microsoft that is now “wall-to-wall” or not limited to one discipline or department as most of the workers organized into unions at game development companies have been QA workers.

“You can tell just by talking to people how much they care about one another and the work that they do in the game. I think that that’s where [the unionization effort] comes from, the desire to stand together to fight for collective bargaining rights at the table.”

Kathryn Friesen, World of Warcraft designer
  • Workers were able to organize openly including CWA tents on campuses due to the neutrality agreement signed between the union and Microsoft back in June 2022 meaning there would be no retaliation for union organizing. So far in the United States, there have been six unions representing 1,750 workers formed since 2022. Organizing started as far back as 2021 when Activision Blizzard was sued by the California Department of Fair Employment and Housing for discrimination against female employees. At the time, the company had not been acquired yet by Microsoft and many organizing efforts were met with retaliation including employment termination.

“This victory underscores the growing momentum of worker organizing in the video game industry and will hopefully continue to inspire other video game workers to form unions and raise industry-wide expectations for pay, benefits and respect for workers’ rights”.

CWA on the WWGMG unionizing

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Bethesda Game Studios Workers Unionize, Continuing the Growing Trend Among Developers https://labortoday.luel.us/bethesda-game-studios-workers-unionize-continuing-the-growing-trend-among-developers/ Sat, 03 Aug 2024 12:23:18 +0000 https://labortoday.luel.us/?p=2823 News broke on July 19th that more than 200 employees at Bethesda Game Studios have unionized under the Communication Workers of America (CWA) in what is being hailed as “the first wall-to-wall union at a Microsoft video game studio”, meaning…

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News broke on July 19th that more than 200 employees at Bethesda Game Studios have unionized under the Communication Workers of America (CWA) in what is being hailed as “the first wall-to-wall union at a Microsoft video game studio”, meaning that all positions including “artists, engineers, programmers, and designers” are eligible for union representation (until now, all unions formed consisted of primarily QA workers).

Microsoft has recognized the union according to the CWA who have had a string of success organizing workers at the tech giant among its subsidiaries ZeniMax, Blizzard, and Raven Software.

“We are so excited to announce our union at Bethesda Game Studio and join the movement sweeping across the video game industry. It is clear that every worker can benefit from bringing democracy into the workplace and securing a protected voice on the job. We’re thrilled to get down to brass tacks and win a fair contract, proving that our unity is a source of real power to positively shape our working conditions, our lives, and the company as a whole.”

  • Mandi Parker, Senior System Designer and CWA member

The video game industry has been tumultuous in recent years between studio closures, acquisitions, and layoffs. This has prompted an explosive campaign as workers organize to secure their jobs while also gaining benefits and better working conditions. The CWA’s Campaign to Organize Digital Employees (CODE-CWA) has been at the center of the upsurge in organizing inside and outside Microsoft. Workers at Bethesda Game Studios will be joining members in CWA Locals 2108 in Maryland and 6215 in Texas respectively.

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